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Moons of madness tvtropes
Moons of madness tvtropes





moons of madness tvtropes
  1. #Moons of madness tvtropes activation code#
  2. #Moons of madness tvtropes serial#
moons of madness tvtropes

Inna Volkova was creating genetic monstrosities with the Filth even before the Cyrano crew accidentally woke up the Dreamers and started a dimensional incursion. It's left unclear whether she always valued occult knowledge and power over her family, or whether she was corrupted by the 20+ years she spent trapped inside the Dreamers' dimension after opening the Necronomicon, though if Shane's flashbacks are to be trusted the latter seems to be implied. Evil All Along: The ending shows that Cynthia was serving the Dreamers all along, manipulating you into freeing them instead of wanting to stop them like she told you.Dramatic Space Drifting: Shane and the Invictus during the credit sequence.Broke Your Arm Punching Out Cthulhu: Even if Shane succeeds in stopping the Dreamers, he still suffers a slow and audibly excruciating death by suffocation in space as the credits roll.Also since you have to fire the missile just before the moons align it might be that you're actually stopping their release by destroying one of the moons at the last second. A memo in Icarus base explains that the missile was loaded with Gaia metal, which is capable of thwarting Dreamers. This does somewhat make more sense if you consider the game in the context of being part of The Secret World universe, as the threat of extradimensional super-beings would be less of an unknown factor to the power elite and thus something that can at least somewhat be planned around. Did You Just Punch Out Cthulhu?: Apparently a direct hit from a tactical nuke is sufficient to stop the Dreamers, a pair of extradimensional beings powerful enough to destroy the universe.If you went in uninformed, the first hour of the game spent running around a space station fixing solar panels and irrigation systems can make the later plot quite a shock (though the short nightmare sequence that serves as the prologue should have been a pretty big clue). Cosmic Horror Reveal: Depends on how closely you read the advertising before you started the game.Guess what you use to save the day in the "good" ending?

#Moons of madness tvtropes activation code#

Chekhov's Gun: An Icarus terminal explains that Declan, and only Declan, knows the activation code to launch a self-guiding missile that will neutralize any eldritch threats it hits.

moons of madness tvtropes

Blackmail: After getting ahold of Chandra's keycard, Shane learns that Orochi has blackmail material on all the members of the crew, should Control need it.This is a representative of the two moons aligning to release the Dreamers, and it turns out Shane was Claimed by the Supernatural as a child, marked by the Necronomicon, and is the key to unleashing the Dreamers. Said overlapping circles become a prominent symbol throughout the game. Birthmark of Destiny: Shane has a prominent scar on his right hand shaped like a pair of overlapping circles.Bittersweet Ending: The good ending - the rest of the Invictus crew are dead, and Shane doesn't have long to live, but he ensures that the Dreamers in Phobos and Deimos can't break free.This turns out to be one of the Gaia Engines. Beneath the Earth: An unfathomable source of ancient power is buried deep under the surface of Mars.

#Moons of madness tvtropes serial#

  • Asshole Victim: Orochi had an incredible amount of blackmail material on all of the crew, which reveals that a number of them actually deserved the deaths they got, especially Lukas, who was a serial killer who hunted women.
  • Every third or fourth Icarus/Argus terminal has at least one.
  • Apocalyptic Log: Several, though the people writing them didn't know they would be apocalypse logs at the time.
  • In TSW, the Filth serves the Dreamers' agenda but is also mindless and not directly controlled by them, which explains why it keeps trying to kill Shane despite him being pretty central to the ritual needed to release the Dreamers.
  • are all concepts core to the premise of TSW but which come across as simply vaguely Lovecraftian story elements to players unfamiliar with the franchise. Anything important to understand the story is explained, but only players familiar with TSW lore will recognize the creatures seen lurking near Lukas and Declan's bodies.
  • All There in the Manual: Certain information about the TSW universe isn't discussed in great detail (or addressed at all) within the game.
  • Action Survivor: Shane's no Secret World paranormal operative, just a regular space janitor who ends up dealing with an extradimensional crisis way above his pay grade.






  • Moons of madness tvtropes